REVERBERE is Paris-based design studio involves three creative designers who seek the unexpected crossing intuition and strategy. The expertise of the team covers many areas from branding and web design to set design and editing. To know about them there are more questions. Enjoy!
Please tell me what REVERBERE Studio does…
Our works revolve mainly around art direction, set/props design and brand content but we try to stay open to new creative perspectives.
What is the story behind your studio?
The three of us share the same esthetic considerations, the same vision and the same exigency. We have a real passion for handmade visuals, visual tricks and craftsmanship. We like to set the computer aside to craft and build things and we wanted to give us chance to do that.
As far as I know REVERBERE studio involves three designers. How did you come all together?
Actually, we have similar school backgrounds. We met each other in Art school in Paris before going together in Canada for a year. It came up pretty naturally because we have similar learning paths and we like pretty much the same things.
How has REVERBERE Studio style developed since the beginning? What inspires you to create such amazing and detailed artwork?
We like to imagine paper props/objects as if they could be used in every day real life, with every mechanisms, specificity and often through visual tricks that make them look more functionals. On the other hand, we aim to achieve handmade visuals filled by playfulness and youthfulness, particularly by our consideration to colors palettes and general atmospheres. So we guess the result is something blending somehow these intentions.
Could you start out by telling your “Paper Toolbox” project?
First of all, we always have been really inspired by hand made objects and paper art. In various experiments, we have developed different techniques in paper processing but at the time, we did not have any significative project to demonstrate these skills. So we decided to self-initiate a paper illustration project to show it.
We choose to create a toolbox because we thought it was a very rich universe filled with different forms, textures and scales. Then it allowed us a real paper engineering thinking process. Each paper object of this series is "functional" it moves and reacted as it would in real life. For instance, there is a hand fan motor in the screwdriver/drill so when you push the button it activates the device…
You created a paper set that is called “Jamais Trop Court” for the Festival of Short Films in Paris. Could you tell me the process of this project?
We have been approached by Babel, a Paris advertising agency, for creating this series so we worked in close collaboration with them. They ask us to achieve an artwork accurate and precise, but also childish and a bit naive, to illustrate communication supports (posters, flyers & website) of the event. We tried to make something halfway between these requirements.
Your work reveals a rich imagination. Where did inspiration come from?
Inspiration comes from all kinds of information that we can assimilate. Our references come from really different sources as we are not fond of the same things. Some of us like scientific documentaries when the others are more into spotting trends, literature and music. But a great deal of our inspiration is coming from long evening talk together at the studio wondering if…
Paper Art-What does it mean for you?
Paper art is very interesting technique because it allows having a very exact control on object size, shapes, colors and texture so it creates a very homogeneous visual look. It also takes the light very well. What we also like is that creates some kind of "camera magic", it blurs the line between the possibles techniques to achieve images. We try to push the attention to details and textures as far as we can because we like when people ask us how we did it or if it is 3d modeling render.